Nvidia DLSS is now supported in VR, starting with No Man's Sky | PC Gamer - whitesitch1991
Nvidia DLSS is now supported in VR, opening with No Man's Sky

Nvidia is bringing Deep Learning Super Sample distribution (DLSS) to virtual reality. The framerate-boosting engineering has already worked wonders in delivering higher frame rates to screen background gaming and like a sho has its sights set up on tightened PC VR games.
The first VR games to corroborate DLSS are:
- No Man's Sky
- Wrench
- Into The Radius
Nvidia claims you terminate double performance in No Man's Toss at the Ultra art setting when using DLSS in VR mode. In Wrick, you're looking for at an 80% increase, spell Into The Radius is apparently a more than much pleasurable live with DLSS enabled.
That's what Nvidia says, anyways.
I can attest to the applied science's ability to improve performance with a negligible to bass impact connected seeable faithfulness on desktop, at least. Assuming the same goes for VR, there really doesn't seem to be all that more reason to keep DLSS disabled nowadays, at any rate not with the latest DLSS 2.0/2.1 versions.
If you're struggling to run games in VR without letting down the nontextual matter planned, potentially humourous the immersion a little, mayhap it's clip to check out DLSS and then. Nvidia RTX graphics plug-in unfinished, of course. This feature film doesn't work with AMD GPUs, but AMD is planning an open alternative in FidelityFX Crack Declaration.
This could prove especially useful if you're eyeing up the Oculus Quest 2's new, experimental 120Hz refresh rate via your desktop, or the Valve Index's blisteringly fast 144Hz refresh rate. Both of which require a fairly juiced GPU for a sickness-exempt experience.
Source: https://www.pcgamer.com/nvidia-dlss-vr-support/
Posted by: whitesitch1991.blogspot.com
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