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Nvidia DLSS is now supported in VR, starting with No Man's Sky | PC Gamer - whitesitch1991

Nvidia DLSS is now supported in VR, opening with No Man's Sky

Valve Index panel
(Visualize credit: Valve)

Nvidia is bringing Deep Learning Super Sample distribution (DLSS) to virtual reality. The framerate-boosting engineering has already worked wonders in delivering higher frame rates to screen background gaming and like a sho has its sights set up on tightened PC VR games.

The first VR games to corroborate DLSS are:

  • No Man's Sky
  • Wrench
  • Into The Radius

Nvidia claims you terminate double performance in No Man's Toss at the Ultra art setting when using DLSS in VR mode. In Wrick, you're looking for at an 80% increase, spell Into The Radius is apparently a more than much pleasurable live with DLSS enabled.

That's what Nvidia says, anyways.

I can attest to the applied science's ability to improve performance with a negligible to bass impact connected seeable faithfulness on desktop, at least. Assuming the same goes for VR, there really doesn't seem to be all that more reason to keep DLSS disabled nowadays, at any rate not with the latest DLSS 2.0/2.1 versions.

If you're struggling to run games in VR without letting down the nontextual matter planned, potentially humourous the immersion a little, mayhap it's clip to check out DLSS and then. Nvidia RTX graphics plug-in unfinished, of course. This feature film doesn't work with AMD GPUs, but AMD is planning an open alternative in FidelityFX Crack Declaration.

This could prove especially useful if you're eyeing up the Oculus Quest 2's new, experimental 120Hz refresh rate via your desktop, or the Valve Index's blisteringly fast 144Hz refresh rate. Both of which require a fairly juiced GPU for a sickness-exempt experience.

Jacob Ridley

Jacob attained his first byline writing for his possess tech blog from his hometown in Wales in 2017. From there, he graduated to professionally breaking things at PCGamesN, where helium would later win command of the kit cupboard as hardware editor. Nowadays, atomic number 3 senior computer hardware editor at Microcomputer Gamer, he spends his years coverage on the up-to-the-minute developments in the technology and gaming industry. When helium's not writing well-nig GPUs and CPUs, you'll find him trying to get as faraway away from the contemporary world as realistic by wild camping.

Source: https://www.pcgamer.com/nvidia-dlss-vr-support/

Posted by: whitesitch1991.blogspot.com

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